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D&d hazirawn. The dagger grants a +1. Azbara acted as modar's envoy to the raiding armies of the reformed cult of the dragon. Azuredge was a magical, intelligent battleaxe forged by ahghairon the mage.
Hazirawn is a sentient magic item, therefore if the wielder is not acting in accordance with the swords motivations (neutral evil alignment), it may suppress any of its. Weapon • greatsword • legendary • attunement. Rath was deceptive and obfuscating.
A sentient (neutral evil) greatsword, hazirawn is capable of speech in common and netherese. Rath modar was a red wizard of thay who had desires to become the next zulkir of illusion and even grander plans for himself. For another, it is a sentient weapon.
Azuredge had a solid steel handle etched with. Hazirawn has 4 charges to cast spells. Where most warlocks tend to function as a “blaster” type character, hexblades.
Weapon (greatsword) legendary (requires attunement) a sentient (neutral evil) greatsword, hazirawn is. A sentient (neutral evil) greatsword, hazirawn is capable of speech in common and netherese. A sentient (neutral evil) greatsword, hazirawn is capable of speech in common and netherese.
For one thing, this weapon heralds from the 1st edition of d&d, which grants it a higher status of rarity. Hazirawn contains the soul of netherese general. Even if you aren’t attuned to the sword, you gain a +1 bonus on attack rolls and damage rolls.