The idea is quite simple.
Window_set_caption game maker 8. Web window_set_caption i use in the create and it's formatted like this: Web splash_set_color(col) sets the color of the area surrounding the image or video. Web with this function you can set the cursor for the game window to any one of the constants listed below (to find the current cursor being used you can use the function.
Using an extension you might be able to do something but it will. (the player can only size it when the border is shown and the window is not in full screen. Clearly you normally want the window to remain visible during the.
Window_set_position ( 0, 0 ); Gms programs have a single window only and no built in way to create others. Web select (start) > settings > accessibility > captions.
Splash_set_caption(cap) sets the caption for the splash window. On desktop platforms this usually refers to the client area of the window, excluding the title. Web window_get_caption this function returns the caption of the window (this is the text that appears on the top of the window, beside its icon) and by default this shows the caption.
The above code would center the. Web to accomplish what it once did, you need only use the window_set_caption() function. With this function you can change the size of the game window.
Web i put window_set_caption(just testing) in the create event and that dont work whats wrong with my code????? Make sure you the quotation marks and remove the [] Don't show the buttons in the window caption when checked in windowed mode the.