You can create a canvas with render mode set to world space, like.
Unity through alignment. For text elements, there are two options to make them follow a particular gameobject in the world: So, to assign a different value, the correct way is. Alignment consists of arranging elements in order that their edges are lined up.
I am working on a card game in unity, and by now i instantiated my cards on a canvas. Now i would like to align them like i am holding them in real life. You need to use the alignment property of the text component, which accept enum of type textanchor.