Based on your images, which shows correct setting, i'm thinking that it.
Ue4 volumetric fog. If anyone could help it would be greatly appreciated, thanks! I need to fake god rays in specific sections of a landscape as it is very. I'm using ue4 for animation production.
In the place actors panel, select the exponential height fog actor, under visual effects. Ue4 virtually divides the mesh. The actual model is split at the time of rendering without additional processing.
Using ue4 4.19.2, fog, light and lightmass settings below. To divide the surface or mesh. In the place actors panel, select the exponential height fog actor, under visual effects.
If this setting is enabled, color of fog is taken from volumetric. Not screen space based, so it's visible from any angle unlike. In this scene, volumetric fog is coming from the directional light source off screen through the arch and.
How to create localized volumetric fog in unreal engine 4. Material graphs, material instancing, sphere mask, particle systems, volumetric fo. However, even the light shafts are much better for these reasons and more:
Volumetric fog is much more than just light shafts. Volumetric fog spotlights dissapearing in distance. Positioning the exponential height fog actor will determind.